<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4595512703604238733</id><updated>2011-07-30T07:15:47.063-07:00</updated><title type='text'>Areaver's Domain</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>22</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-1294990627231901191</id><published>2009-07-29T10:28:00.000-07:00</published><updated>2009-07-29T10:39:25.167-07:00</updated><title type='text'>Coding Enemies</title><content type='html'>Enemies also tied in with running jumping and platforms&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-1294990627231901191?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/1294990627231901191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/07/coding-enemies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/1294990627231901191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/1294990627231901191'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/07/coding-enemies.html' title='Coding Enemies'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-3754227508801351564</id><published>2009-07-29T09:59:00.000-07:00</published><updated>2009-07-29T10:22:13.798-07:00</updated><title type='text'>running jumping etc</title><content type='html'>running and jumping really went well with platforms. for your character to move at all this code is essential. with running and jumping your character can almost fly or become a sloth depending on how you want to punish the player lol&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-3754227508801351564?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/3754227508801351564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/07/running-jumping-etc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/3754227508801351564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/3754227508801351564'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/07/running-jumping-etc.html' title='running jumping etc'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-3065743889234017076</id><published>2009-07-29T09:34:00.000-07:00</published><updated>2009-07-29T09:59:56.385-07:00</updated><title type='text'>Platforms</title><content type='html'>platforms were very fun and interesting to code and play with. i actually made another small game that i played around with for a short period of time, i might continue it at home even.hmmmm sounds profitable. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-3065743889234017076?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/3065743889234017076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/07/platforms.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/3065743889234017076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/3065743889234017076'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/07/platforms.html' title='Platforms'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-1085854481496502333</id><published>2009-07-29T09:18:00.000-07:00</published><updated>2009-07-29T09:32:41.701-07:00</updated><title type='text'>Drap and drop</title><content type='html'>while drag and drop was very handy it also proved to be kinda difficult to code. my drag and drop file as a set of paint brushes one green and one yellow, when either brush would be dropped on the computer it will change color&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-1085854481496502333?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/1085854481496502333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/07/drap-and-drop.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/1085854481496502333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/1085854481496502333'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/07/drap-and-drop.html' title='Drap and drop'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-288349027364884927</id><published>2009-07-06T06:00:00.000-07:00</published><updated>2009-07-06T06:04:11.998-07:00</updated><title type='text'>Char EfFeCtS</title><content type='html'>ok for character effects i wasnt really sure what we were gonna do but once i made my character spin, change size and even change color i thought to myself, i wonder if this will give me a seizure lol. we good news everyone! it didnt lol so u should &lt;a href="http://www.myglife.org/usa/wv/mctcwiki/index.php/Office_Zombies"&gt;check it out !&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-288349027364884927?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/288349027364884927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/07/char-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/288349027364884927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/288349027364884927'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/07/char-effects.html' title='Char EfFeCtS'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-4243220098424069927</id><published>2009-06-03T11:20:00.000-07:00</published><updated>2009-06-03T11:23:56.438-07:00</updated><title type='text'>FINAL COUNTDOWN-counter</title><content type='html'>this topic covered making a counter that can count up or down from a specific counter. the code was simple but i did realise i had to sed it equal to a specific number inside the code and it set me back for a while.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-4243220098424069927?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/4243220098424069927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/final-countdown-counter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/4243220098424069927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/4243220098424069927'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/final-countdown-counter.html' title='FINAL COUNTDOWN-counter'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-8838255341868712916</id><published>2009-06-03T09:31:00.000-07:00</published><updated>2009-06-03T09:33:43.183-07:00</updated><title type='text'>sound effects</title><content type='html'>with the sound effects topic i created a cuddly zombie sound player that has a start stop and resume button. this was a fairly difficult topic but overall still fun&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-8838255341868712916?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/8838255341868712916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/sound-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/8838255341868712916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/8838255341868712916'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/sound-effects.html' title='sound effects'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-7253544687339321933</id><published>2009-06-03T09:24:00.000-07:00</published><updated>2009-06-03T09:30:55.013-07:00</updated><title type='text'>collision detection</title><content type='html'>with our collision detection topic we learned how to change a score by having our hero touch a treasure and his score raise. now the part that made me sad was that we couldnt at the time get the treasures to disappear but im sure with time and patience it can be accomplished fairly simply.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-7253544687339321933?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/7253544687339321933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/collision-detection.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/7253544687339321933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/7253544687339321933'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/collision-detection.html' title='collision detection'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-1155037316231956177</id><published>2009-06-03T09:15:00.000-07:00</published><updated>2009-06-03T09:21:42.932-07:00</updated><title type='text'>score-keeping</title><content type='html'>so score keeping was another simple yet highly useful and effective use of actionscript. it can used for how much money or health or even spell power a character has and can be manipulated to a bar rather than a number.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-1155037316231956177?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/1155037316231956177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/score-keeping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/1155037316231956177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/1155037316231956177'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/score-keeping.html' title='score-keeping'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-2043585642353797961</id><published>2009-06-03T09:12:00.000-07:00</published><updated>2009-06-03T09:15:30.677-07:00</updated><title type='text'>scrolling background</title><content type='html'>what i found to be the most interesting about this topic was that my stick man wasnt moving it was the back ground. cool huh? i had little problem with the background and the mountains overlapping but i adjusted and it worked :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-2043585642353797961?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/2043585642353797961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/scrolling-background.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/2043585642353797961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/2043585642353797961'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/scrolling-background.html' title='scrolling background'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-2610359304304053308</id><published>2009-06-03T09:10:00.000-07:00</published><updated>2009-06-03T09:12:39.124-07:00</updated><title type='text'>special effects</title><content type='html'>with the special effects most people use them for text but we used the explosion effect for the head of the stick guy from moving on a path lol so not only does his head fall and roll and then explode :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-2610359304304053308?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/2610359304304053308/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/special-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/2610359304304053308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/2610359304304053308'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/special-effects.html' title='special effects'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-7506574794368525519</id><published>2009-06-03T09:07:00.000-07:00</published><updated>2009-06-03T09:10:28.602-07:00</updated><title type='text'>moving on a path</title><content type='html'>so moving on a path was fairly simple but has many uses which is a great thing. in my demo i have a man whose head falls off and rolls off the the screen while turning. to achieves this you must create a body on one layer and the head on another and then make the head a symbol and then attaching a guide line. simply yes ? lol&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-7506574794368525519?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/7506574794368525519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/moving-on-path.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/7506574794368525519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/7506574794368525519'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/06/moving-on-path.html' title='moving on a path'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-5885837501499395294</id><published>2009-05-27T09:26:00.001-07:00</published><updated>2009-05-27T09:29:46.303-07:00</updated><title type='text'>Actionscript and beyond!!!!!!!!</title><content type='html'>yo,&lt;br /&gt; so ive been working on my game and on multiple actionscript work that patrick has been going over its not been very hard mostly fun and very helpful to my game and the way i think about making games. im uber excited :)&lt;br /&gt;                                                              Peace&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-5885837501499395294?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/5885837501499395294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/05/actionscript-and-beyond.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/5885837501499395294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/5885837501499395294'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/05/actionscript-and-beyond.html' title='Actionscript and beyond!!!!!!!!'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-5920521651502112861</id><published>2009-05-04T10:01:00.000-07:00</published><updated>2009-05-04T10:05:33.914-07:00</updated><title type='text'>PRESENTATION :) !!!</title><content type='html'>our presentation went well. i was very nervous when i presented my game which caught me off guard because i dont normally get get nervous i guess because this is such a huge part of my life. either way i feel that i did my best and that over all i did well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-5920521651502112861?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/5920521651502112861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/05/presentation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/5920521651502112861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/5920521651502112861'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/05/presentation.html' title='PRESENTATION :) !!!'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-3568377510946263757</id><published>2009-04-27T04:30:00.000-07:00</published><updated>2009-04-27T04:37:39.479-07:00</updated><title type='text'>long wait</title><content type='html'>ok followers sorry about the long wait on the posts ive gotten pretty busy with my drawing and coding for this game. whew while not perfect i believe my game looks sweet. ok so its not Halo or World of Warcraft but i help create it and that makes it just as cool........ok not completely but man i love it lol. all the main pages are complete but no action can be taken place as of right now thats for the summer :) ive added some chilling music because all zombies can play are, in fact, chilly music. i mean come on have you ever heard of a zombie dancing to a broadway spectical ? while as cool as this  may be its jus tnot gonna happen. while jon and i have mashed our brains together to create a delightful zombie treat to create this piece of art we have learned a lot about flash and what we can do with it at our level and where we need to work to be to finish this lovely flash game.&lt;br /&gt;thanks for reading and see ya soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-3568377510946263757?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/3568377510946263757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/04/long-wait.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/3568377510946263757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/3568377510946263757'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/04/long-wait.html' title='long wait'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-9117037574194969249</id><published>2009-03-02T11:50:00.000-08:00</published><updated>2009-03-02T12:06:02.597-08:00</updated><title type='text'>Paper Prototyping</title><content type='html'>while Jon and i were paper prototyping we almost completely evolved our original idea to something more efficient and plausible for later creation. all along the way we thought can we draw that, can we make it do that? during paper prototyping all abilities and possible actions should be layed out on the table so that everyone can know how the game can possibly work, i mean yea adding a dragon to a fps that can breathe fire and snap at you can only be done if those working on the game can draw or create the dragon the fire and his teeth. jon and i decided that adding comedy could only increase game favor so this game is riddled with humor and hidden jokes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-9117037574194969249?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/9117037574194969249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/03/paper-prototyping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/9117037574194969249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/9117037574194969249'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/03/paper-prototyping.html' title='Paper Prototyping'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-4923448972101095229</id><published>2009-02-18T11:46:00.001-08:00</published><updated>2009-04-27T04:46:05.916-07:00</updated><title type='text'>change of pace</title><content type='html'>so instead of working on solare for class i will be working with jon on his game. the game deals with efficiency and happiness in the work place. you play as the ceo of a company so it is up to you make decisions that will make the office more efficient or more happy. just remember what make people happy doesnt always make them efficient and what makes people efficient doesnt always make them happy. also your employees are zombies, just thought id throw that in there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-4923448972101095229?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/4923448972101095229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/02/change-of-pace.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/4923448972101095229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/4923448972101095229'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/02/change-of-pace.html' title='change of pace'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-5959504727810444897</id><published>2009-02-09T12:09:00.000-08:00</published><updated>2009-02-09T12:17:01.160-08:00</updated><title type='text'>My Game</title><content type='html'>So i decided to make a side-scroller about a hybrid car that must save fossil fuels and ultimately the ozone layer. Our hero's name is Solare he is a solar powered hybrid car his enemy is B.B.O.C. or Big Bad Oil Company and its minion of gas guzzling suvs. Solare must collect trash to recyle he can also use the trash to clog an suvs tailpipe in a pinch but the real goal is to hold on to the trash to recyle it at the end of each level. at the end solare must answer some quick questions about recyling to convice B.B.O.C. to release fossil fuel and help save the earth. players will learn about all the things they can do to recyle and help save our earth.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-5959504727810444897?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/5959504727810444897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/02/my-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/5959504727810444897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/5959504727810444897'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/02/my-game.html' title='My Game'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-6181480779664919116</id><published>2009-02-02T11:56:00.000-08:00</published><updated>2009-02-02T12:30:33.682-08:00</updated><title type='text'>social issue games</title><content type='html'>of the three on the social issue games listed i enjoyed playing dafur is dying and ayiti cost of life. these two games while different they both show how hard it is to live in third world countries and how flash can look good. in dafur is dying i like how if you win or not you can go to the camps and there are tid bits of info about dafur so no matter what you learn without feeling like it is being forced on you.as well as entertaining you can see that someone put a good bit of work into making this game. in ayit cost of life it shows how the right decision must be made at the right time or your future is out. it makes you think about how to prioratise (or however its spelled) your life. the game looks good even with the black and white pictures that are thrown in which i believe gives it character.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-6181480779664919116?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/6181480779664919116/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/02/social-issue-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/6181480779664919116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/6181480779664919116'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/02/social-issue-games.html' title='social issue games'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-6631949825755114221</id><published>2009-02-02T10:55:00.000-08:00</published><updated>2009-02-02T11:39:17.145-08:00</updated><title type='text'>Playing to learn</title><content type='html'>So after playing all the games the computer would let me ive come across two that i found myself wanting to continue playing. I a big RPG fan so naturally i like climate change i thought it was cool how realistic it is, while i made Europe uber eco-friendly i still got booted out because apparently people dont liek paying a little more to help out the ecosystem . i felt like it should how hard it actually is to "go green" even though we support the end result we dont support the means.once again this game looked good but there wasnt any hard core animation to redefine but the cards that moved when highlighted and how they jumped when selected was very slick looking. one thing i did feel could be kind of confusing was how the meters would be one color if it increased and another if it decreased it took me a turn to figure out what each color meant which could throw off your game.as for casual games i enjoyed the bullseye game it looked good for a flash game and it was fun and challenging to play which keeps people coming back to see how good they can be or to see if they can beat their friends score.this game is fun and addicting all while being simple which makes for a great game. one thing that could improve the game would be a distance challenge, by this i mean a level in which the bowman would be seeing just how far he can shoot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-6631949825755114221?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/6631949825755114221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/02/so-after-playing-all-games-computer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/6631949825755114221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/6631949825755114221'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/02/so-after-playing-all-games-computer.html' title='Playing to learn'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-8034333168337912518</id><published>2009-01-21T12:02:00.000-08:00</published><updated>2009-01-21T12:07:21.790-08:00</updated><title type='text'>post number two</title><content type='html'>&lt;span style="font-family:courier new;"&gt;So ive been playing around with my wiki profile and ive found that it can be both easy and frusterating (i theink thats how its spelled). at first i started typing it out in HTML but that didnt work, so i started looking around and i found out many new things that really made my page work for me. so in conclusion thanks to everyone who has edited their page cause it probably had an influence on mine.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-8034333168337912518?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/8034333168337912518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/01/post-number-two.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/8034333168337912518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/8034333168337912518'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/01/post-number-two.html' title='post number two'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4595512703604238733.post-5177952221396472187</id><published>2009-01-12T12:34:00.000-08:00</published><updated>2009-01-12T12:36:15.947-08:00</updated><title type='text'>First of Many</title><content type='html'>hello world,&lt;br /&gt;&lt;br /&gt;    This is my first blog, ever. But hopefully not my last.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4595512703604238733-5177952221396472187?l=areaversdomain.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://areaversdomain.blogspot.com/feeds/5177952221396472187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://areaversdomain.blogspot.com/2009/01/first-of-many.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/5177952221396472187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4595512703604238733/posts/default/5177952221396472187'/><link rel='alternate' type='text/html' href='http://areaversdomain.blogspot.com/2009/01/first-of-many.html' title='First of Many'/><author><name>Areaver</name><uri>http://www.blogger.com/profile/10048553875128114484</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
